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D&D Jargon Glossary for New Players

By Rollick Carlberg West ·

Black dice on a white table

Photo by Joshua Olsen

D&D Jargon Glossary for New Players

If you have ever heard someone say “roll a d20 for initiative” and felt lost, this guide is for you. These are the most common terms you will hear in a beginner game.

Core game terms

  • DM (Dungeon Master): The storyteller and referee who runs the adventure.
  • Player Character (PC): A hero controlled by a player.
  • Non-Player Character (NPC): A character controlled by the DM.
  • Campaign: A long-running story with the same characters.
  • One-shot: A complete story finished in a single session.
  • Session Zero: A short, prep session to set expectations, create characters, and align on tone before the adventure begins.

Dice and rolls

  • d20: The 20-sided die used for most actions.
  • d6 / d4: Six-sided and four-sided dice used for damage, healing, and certain spells.
  • Ability Check: A roll to attempt something uncertain, like climbing or persuading.
  • Saving Throw: A roll to avoid something bad, like a trap or spell.
  • Advantage/Disadvantage: Roll two d20s and take the higher or lower result.
  • DC (Difficulty Class): The target number you must meet or beat to succeed.

Character basics

  • Class: Your character’s main role, like Fighter, Wizard, or Rogue.
  • Background: Your character’s history before the adventure began.
  • Ability Scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
  • Proficiency: A bonus for skills you are trained in.

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Combat words you will hear

  • Initiative: The order everyone takes their turn.
  • Armor Class (AC): How hard you are to hit.
  • Hit Points (HP): How much damage you can take.
  • Attack Roll: A roll to see if you hit a target.
  • Spell Slot: A limited resource that powers spells.
  • Cantrip: A simple spell you can cast without using a spell slot.

Quick tip

If you forget a term, just ask. D&D is a cooperative game, and everyone wants new players to feel included.

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